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The Loop & Ledger

Studying and creating short session, highly replayable, systems driven video games (roguelikes, card games, strategy games etc)

Featured Posts

Input vs output randomness
Sep 08, 2025

Input vs output randomness

James Biddulph
James Biddulph
Alternate meta models for short session games
Jul 28, 2025

Alternate meta models for short session games

James Biddulph
James Biddulph
Minimum Viable Content
Jul 11, 2025

Minimum Viable Content

How do you calculate how much content your game needs, and why you need to know.

James Biddulph
James Biddulph
Opening The Loop & Ledger
Jul 02, 2025

Opening The Loop & Ledger

James Biddulph
James Biddulph

Archive

Perceived Fairness
Sep 24, 2025

Perceived Fairness

James Biddulph
James Biddulph
Input vs output randomness
Sep 08, 2025

Input vs output randomness

James Biddulph
James Biddulph
Why proc gen works - The Promise
Aug 26, 2025

Why proc gen works - The Promise

James Biddulph
James Biddulph
Alternate meta models for short session games
Jul 28, 2025

Alternate meta models for short session games

James Biddulph
James Biddulph
Toys in games: The 5 Hour Rule and Systemic Synergy.
Jul 18, 2025

Toys in games: The 5 Hour Rule and Systemic Synergy.

James Biddulph
James Biddulph
Minimum Viable Content
Jul 11, 2025

Minimum Viable Content

How do you calculate how much content your game needs, and why you need to know.

James Biddulph
James Biddulph
The Overlooked (but humble) Magic Sauce of Vampire Survivors
Jul 04, 2025

The Overlooked (but humble) Magic Sauce of Vampire Survivors

James Biddulph
James Biddulph
Opening The Loop & Ledger
Jul 02, 2025

Opening The Loop & Ledger

James Biddulph
James Biddulph
Studying and creating short session, highly replayable, systems driven video games (roguelikes, card games, strategy games etc)

The Loop & Ledger

Studying and creating short session, highly replayable, systems driven video games (roguelikes, card games, strategy games etc)

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